After two weeks of wondering how on earth we would get around the new LOD grouping system, binary IPL files, over 16K map objects, and countless other brain-numbing obstacles, we did it. San Andreas has been removed, and we’ve started importing assets for the Myriad Islands community map project!

Most of the hard work here was done by Steve M and his beta “map cleaner” tool, as well as tons of experimenting by Delfi, Ashdexx, Opius, GT-1, and others at the forums. There’s still much to be learned before map modding really takes off, but if you want to stay on the bleeding edge of things, head on over to this topic.