We were treated to another interview yesterday in celebration of Red Dead Redemption’s 10 year anniversary, this time courtesy of IGN. They sat down with Rob Nelson and Josh Bass (studio heads of Rockstar North and Rockstar San Diego respectively) as well as designers Ghyan Koehne and Silas Morse. Highlights include talking about the challenges they faced when creating a
Gaming industry editorial website GameZone have today published an interview with the one and only Rob Wiethoff, voice actor and motion capture of John Marston. The lucky editor had a 40 minute call with the frontiersman in celebration of Red Dead Redemption’s 10 year anniversary the other day. In the interview, Rob Wiethoff talks about how different he is from
Welcome to the first edition of GTANet’s Chatterbox, our new interview series where hosts uNi, Spider-Vice and Kirsty sit down and get personal with notable people from the GTANet and Rockstar Games community. From the well-loved to the unknown, Chatterbox is all-inclusive. And where better for Chatterbox to begin than with Vinewood_Motors, aka Josh. Community streamer, big time fan of
The hottest topic on GTAForums right now is none other than GTA 6 Speculation & Discussion. There’s “nothing” out there to officially confirm or deny anything, but that doesn’t keep our chins from wagging about all of the possibilities around the corner. With nearly 100,000 cumulative posts on GTA 6, you could be wondering how we can talk for England about
We’ve been talking with Kye, leader of the multiplayer modification for Grand Theft Auto San Andreas, SA-MP. If you’re a SA-MP player, continue reading and get to know more about this project that kept you entertained over the years. uNi: When did you start working on this multiplayer project for Grand Theft Auto and why? kye: In early 2003 I purchased GTA: Vice City for
As part of IGN’s GTA V Week, the website was granted an interview with Rockstar North’s Phil Hooker, the associate technical director and combat designer for GTA V. The interview highlights Rockstar’s ability to adapt and integrate features and mechanics from previously released titles into Grand Theft Auto V. Hooker tells IGN that GTA V will boast mechanics that are much tighter
Spanish gaming website 3DJuegos have just released an interview with R* North’s Art Director, the once impossible-to-land-an-interview-with, Lezlie Benzies. The interview included some new interesting tidbits about GTA Online summarised and listed thanks to forums member Spider-Vice. General: The camera will zoom out and pan away to your online character seamlessly. During the animation, a matchmaking process will be in progress.
An interview with Aaron Garbut, Rockstar North’s Art Director, on the topic of GTA V has been published on BuzzFeed. We used to call Liberty City a living, breathing world, but this is way beyond anything we’ve done before.— Aaron Garbut Read the full interview over at BuzzFeed! Furthermore, 5 new screenshots were revealed along with the interview.
Recently, Rockstar North President Leslie Benzies conducted an interview with the French Gaming website Jeuxactu. Now today, thanks to Offical Xbox Magazine, we have some English snippits of the interview! We want to surprise people with very intense missions from the start. The pace of the game is much faster than any of its predecessors. From the beginning, we want to
The guys over at CVG have come up trumps this week with a very special interview for their weekly GTA 5 o’ Clock series. They spoken openly with Imran Sarwar, producer and lead mission designer at Rockstar North. It’s interesting to note that developers rarely give interviews like this, so it certainly is interesting to listen to them speak openly