preview

IGN: NaturalMotion’s Euphoria Technology

Not so long ago, ragdoll physics kicked the level of gaming’s interactive realism up a notch; gone were the days of obtuse death animations that defied the laws of physics. With GTA IV, Rockstar intends on pushing the level of realism even further. With the powerful Euphoria technology quietly doing its thing behind the scenes, the developers have put a

Midnight Club: Los Angeles Preview

Rockstar Advanced Game Engine (RAGE) is the game engine currently being used by Rockstar Games to develop upcoming titles Grand Theft Auto IV and Midnight Club: Los Angeles. Kikizo have just released an extensive first-hand preview of Midnight Club: LA, which we felt was worth mentioning since it gives a fair insight into how the RAGE engine performs. Check it out:

Minor (new) GTA IV details from GamePro Magazine

Some new details have emerged in the latest issue of US magazine GamePro. GamePro previewed the same missions we have heard about many times before, so most of these details are minor, and aren’t particularly mind-blowing. See for yourself: One of the billboards seen during the demo advertised “Shark Credit Cards,” while others advertised “Pirate Music” and “The Whiz” (“The Whiz” is the type of phone that Niko uses.) The

Playstation Magazine USA previews GTA IV

Poking along behind the rest of the crowd in the lead up to the release of Grand Theft Auto IV, PSM (USA) offers up a zesty mix of both old and new information regarding the newest addition to the GTA family. While most of the “WE’VE HEARD THIS A MILLION TIMES!” facts are covered in full, PSM does manage to

Minor GTA IV Details Emerge

Some new (relatively minor) details have emerged in the latest issue of the Official Xbox Magazine (US): We find out that McReary’s first name is Francis, and that he knows about a felony Niko committed. It also mentions that McReary has a moustache, which suggests he is the character seen in this official artwork. The weapons on offer by Little Jacob

Community Spotlight: Analyzing GamesTM Article

Scrutinize, poke, prod, dissect, devour. These are the steps taken by loyal gamers who are looking to get the most out of exclusive preview content. GTAForums member “ya mum” has done just that, but on a larger scale, analyzing every bit of the GamesTM article that we featured a few days back. From article excerpts to image comparisons, “ya mum” has

New GTA4 Details Emerge

Some new GTA IV gameplay details have emerged in the latest issue of UK magazine PLAY. It clarifies a lot of the things mentioned in the GamesTM exclusive preview which we told you about on Monday. Here are some of the new points: McReary, the character we learned about in GamesTM, is a corrupt cop. He has “dirt on Niko’s past.” The mission they previewed is

World Exclusive GTA IV Preview in GamesTM

The August issue of GamesTM (a multi-format games magazine based in the UK) contains a world exclusive first look at the new gameplay in Grand Theft Auto IV. Here’s a brief run-down on some of the new stuff mentioned: The demo begins in Grand Theft Auto IV’s equivalent of Times Square: Star Junction. There aren’t many pedestrians present at this time, but this

Trunks to provide new feature to cars in GTA IV

Another preview to have offered gamers a good introduction into GTA IV was the Official Xbox Magazine in the United States. As you’d expect, no new information, except for one thing that accidentally slipped through to the magazine while getting a demo of the game. When they approached the parked car in Broker from behind, the Admiral that so many

Small Details from GamePro Germany

The German edition of GamePro recently provided a full preview on GTA IV to readers in that country, but as you’d expect most of the information is already known to us. It did, however, provide a small amount of information, listed below: There will be several different animation sets for breaking into a car, so far we know one of