Today Rockstar has released a new small patch for the PC versions of Red Dead Redemption 2 on both Steam and the Rockstar Games Launcher, fixing some burning issues with this version along with introducing some optimisations for users with multiple graphics cards.
According to Rockstar Support this is the change log for this patch:
[April 2, 2020] – General / Miscellaneous (PC)
- Fixed an issue that caused the game to crash on launch with ‘ERR_GFX_STATE’ due to a corrupted shader cache. Players should no longer need to use -ignorepipelinecache in their launch arguments or to manually delete game files to work around this issue (https://support.rockstargames.com/articles/360040482073/)
- Fixed several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards
- Fixed a crash that occurred when switching between graphics APIs and display modes on some systems
- Fixed a crash that occurred when changing settings on some systems with integrated graphics
- Fixed a crash that occurred in Story Mode while running the game in Offline mode from a mapped network drive
- Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
- Fixed an issue that may have caused random stalls and stuttering while using DirectX 12 on some systems
- Fixed an issue that occurred when attempting to run the game on some versions of the Windows 10 Insider Preview Build
- Fixed several issues with the rendering of lighting, shadows and snow deformation when using Vulkan and Multisample anti-aliasing (MSAA) on systems with multiple graphics cards
- Fixed several issues with flickering textures and other graphical corruption when using Vulkan on systems with multiple graphics cards
- Fixed an issue that caused flickering or missing textures on some weapons
You can discuss the patch over in our RDR2 PC forums.