New details about San Andreas emerge, as Australian magazine GamesTM publish a twelve-page preview.
The article focuses on the linking of cities, and the areas between those cities, i.e the countryside and the twelve small towns.
So if you follow a pedestrian, say in the morning he gets up, goes out of his house, you’ll see that they have a destination to go to, they go to work, go to the store, meet up with a girl..
Jeff Castaneda, Rockstar Games
- The change between city and countryside is gradual.
- The air in Los Santos has a bright, gritty feel, and occasional bursts of rain; San Fierro is foggy; Las Venturas has clear air and harsh lights; the countryside has a warmer, more natural vibe to it.
- The game has an improved use of partical effects. Exhaust smoke, tyres kicking up dirt, clouds of smoke when you stand on the brakes, and sparks flying from bullets.
- Carjacking animations have improved. Rather than pulling the driver out of the vehicle, CJ opens the door, wacks him in the face, and throws him onto the road.
- Country music is confirmed and will probably be picked up through radio stations in the countryside and small suburban towns
- Kendall is angry with CJ because he wasn’t around to help the family.
- The number of recorded stats has increased. There will be a stat for just about everything you do; driving motorcycles, driving cars, swimming, running, sprinting and so on.
- Pedestrians call obese Carl a ‘fat ba*tard’. Even your own gang members say “dude, you need to lose some weight”.
- The pedestrian AI has improved greatly. You may see two pedestrians walking down a street, holding hands. If you break them apart, they’ll react, and hold hands again.
- Each pedestrian lives a different life. You can literally ‘stalk’ a pedestrian, watch he/she get out of their house, goto a shop, meet up with a girl, and go home again (for example).
- Mt. Chilliad casts a massive shadow. All shadows are drawn by radiosity lighting, which covers the entire map.
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